It had gameplay balance problems that necessitated printing “can’t be regenerated” on cards like Wrath of God, Incinerate, and Seal of Doom. Regeneration is a powerful mechanic that makes creatures like River Boa, Lotleth Troll, and Thrun, the Last Troll nightmarish to deal with without very specific cards. I see shield counters as a modern take on regeneration, an old mechanic that hasn’t been seen in a Standard-legal set since Oath of the Gatewatch’s Birthing Hulk and Unnatural Endurance. This effect may appear in future sets (alongside ward) as another form of creature protection that’s less miserable to play against than shroud/ hexproof. They feature on 20 cards and are fairly evenly spread out between Bant ( ) colors. The History of Shield Counters in MTGĪs a new mechanic straight out of New Capenna, shield counters have only been printed in two sets so far, New Capenna Commander being the second. When a permanent with a shield counter on it (usually a creature) is dealt damage or destroyed, instead a shield counter is removed and that instance of damage/destruction is prevented. ![]() Shield counters are a new type of counter that can be placed on permanents, and it’s the signature mechanic of the Brokers family. Boon of Safety | Illustration by Robin Olausson
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